Announcements

CppCast: Talking about Lua and C++ in game development 09 Jul 2016
New blog, new articles! 07 Jul 2016

C++

Tomb Painter. The first dev log (2017-2018) 06 Jan 2019
How to implement action sequences and cutscenes 03 Oct 2018
How my little C++ meta-serialization library works and how I wrote it 27 Sep 2017
Re:creation dev log. December 2016 - March 2017. 19 Apr 2017
Making and storing references to game objects (entities) in C++ and Lua 22 Jan 2017
Re:creation dev log. July - November 2016 27 Nov 2016
Using ImGui with modern C++ and STL for creating awesome game dev tools. Part 2. Some tips and tricks. 21 Jul 2016
Using ImGui with SFML for creating awesome game dev tools. Part 1. 10 Jul 2016

CSS

Improving code highlighting on blogs 10 Jul 2016

Code highlighting

Improving code highlighting on blogs 10 Jul 2016

Dev log

Re:creation dev log. December 2016 - March 2017. 19 Apr 2017
Re:creation dev log. July - November 2016 27 Nov 2016

Gamedev

Making and storing references to game objects (entities) in C++ and Lua 22 Jan 2017

HTML

Improving code highlighting on blogs 10 Jul 2016

ImGui

Using ImGui with modern C++ and STL for creating awesome game dev tools. Part 2. Some tips and tricks. 21 Jul 2016
Using ImGui with SFML for creating awesome game dev tools. Part 1. 10 Jul 2016

Lua

Tomb Painter. The first dev log (2017-2018) 06 Jan 2019
How to implement action sequences and cutscenes 03 Oct 2018
Re:creation dev log. December 2016 - March 2017. 19 Apr 2017
Making and storing references to game objects (entities) in C++ and Lua 22 Jan 2017
Re:creation dev log. July - November 2016 27 Nov 2016

Personal

2018 02 Feb 2019
2017 12 Jan 2018
2016 08 Jan 2017

Re:creation

Re:creation dev log. December 2016 - March 2017. 19 Apr 2017
Re:creation dev log. July - November 2016 27 Nov 2016

SFML

Using ImGui with modern C++ and STL for creating awesome game dev tools. Part 2. Some tips and tricks. 21 Jul 2016
Using ImGui with SFML for creating awesome game dev tools. Part 1. 10 Jul 2016

STL

Using ImGui with modern C++ and STL for creating awesome game dev tools. Part 2. Some tips and tricks. 21 Jul 2016

Tomb Painter

Tomb Painter. The first dev log (2017-2018) 06 Jan 2019

Tutorial

Making and storing references to game objects (entities) in C++ and Lua 22 Jan 2017
Using ImGui with modern C++ and STL for creating awesome game dev tools. Part 2. Some tips and tricks. 21 Jul 2016
Using ImGui with SFML for creating awesome game dev tools. Part 1. 10 Jul 2016
Improving code highlighting on blogs 10 Jul 2016

dev log

Tomb Painter. The first dev log (2017-2018) 06 Jan 2019

game dev

Tomb Painter. The first dev log (2017-2018) 06 Jan 2019
How to implement action sequences and cutscenes 03 Oct 2018